11/13/2022 0 Comments Lost planet 2 red eye![]() ![]() Scattered around the train are barrel-sized cartridges, which players need to lug over to the firing chamber. Operating it is much more involved than just pointing it at what you want to kill and pressing a trigger. The front of the train is home to a gigantic cannon. ![]() Winning actually takes teamwork, and not the garden variety “Shoot him a lot, guys,” stuff we’re used to. (All the while, player health gets whittled down from the beast’s lunges, symbiotic Akrid buddies and other attacks.) Of course, it being a worm roughly three times as large as the train players are fighting from, conventional tactics can take a long time. There are turrets, rocket launchers and other large weapons scattered around the train to make things a little easier. If players shoot those spots enough, the thing dies. He attacks from all sides, exposing a row of orange spots. The idea is relatively simple after working to the front of a moving train (and killing more pirates), Red Eye pops up out of the sand and has to be destroyed. The battle with Red Eye is one of the coolest things we’ve done in a game, and was a fantastic way to show how games can be played cooperatively. However players manage to move past the battle, two things are for certain: that train is going to move into the desert, and it’s going to get chased by that big-ass worm. Rather than pulling back, blasting their orange bits and hoping for the best, more cautious players could also complete the objective by activating seven data posts scattered throughout the level, which would then raise a drawbridge and allow a marooned train to pass through. The same was true for the blind Akrid duo. To make things a little more interesting, players can also hop into its gaping maw at key points, bringing the battle a little closer to home. That salamander boss can be attacked conventionally by blasting it apart from the outside. One of Lost Planet 2’s hooks is the flexibility that it’s giving players when approaching boss battles. Standing still and taking potshots was a good strategy, though they’d stomp the ground every once in a while, stunning anyone foolish enough to get too close. If we moved too quickly, they’d hear our approach and charge us, bleating out a horrifying scream. Their inability to see wasn’t quite the handicap that we were expecting. Once the pirates were taken out, we were introduced to a pair of new eyeless Akrid that relied on sonic cues to find their prey. Their AI was remarkable - instead of being able to find a cover spot and sticking to it, we found ourselves having to actively mount an attack to take them out. As we rushed ahead, ducking into various hovels and behind crates for cover, we were able to take out the foul pirates. Almost immediately, however, we noticed the presence of some terrifyingly accurate snipers. As we escaped the smoldering wreckage, we staggered into a dilapidated, seemingly abandoned town. Our demo started off with the helicopter-like vehicle carrying our party of four getting shot down by some pirates. Sure, it looked gigantic, but was it an actual boss fight or simply a cleverly presented cinematic moment? After getting our hands on a controller and taking on that very beast, we can say with confidence that it’s real, and it’s spectacular. ![]() As a train sped through a vast desert, a burrowing worm crashed through the dunes and attacked its passengers. Months later, we saw video of a battle that looked like it lived up to those claims. The salamander boss Capcom showed off during Lost Planet 2’s reveal was huge, so it was understandable that we were skeptical when producer Jun Takeuchi told us that it was one of the smaller bosses in the game. ![]()
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